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Xcom long war aliens
Xcom long war aliens






xcom long war aliens

Terror from the deep: once in a while there would be the parts of a crashed plane to be seen in an under water mission… The version of TFTD that I bought (I think it was already on CD-Rom) included a piece of paper with a fictional Story of a mission from the view of an XCOM soldier - that was something very special back then. We shot at the sectoid, missed it, hit the pump and it blew up, killing the sectoid.

xcom long war aliens

We were asking ourselfs wether or not to shoot the gas pump to blow the alien up with it and decided not to try it because the devs surely did not think about that. A friend of mine and I played a terror mission (sitting in front of our 386DX with 4MB of RAM) and there was an alien next to a gas pump at a fuel station. What I love about the first X-Com (Ufo Enemy Unknown) was the many lovely details they put into it. I just don’t expect squad sizes/losses to be as large as the OG games due to balance reasons. Now there is going to larger squad sizes than FiraXCOM and I expect there to be more losses as well. Also with the free-aim feature you could do things like have a “scout” (aka a red shirt) followed by 3-6 “snipers” and keep the majority of your people safe. It also becomes tedious to constantly move so many soldiers around, though in Apocalypse it wasn’t so bad if you played in Real Time Mode (something not coming to Phoenix Point) and the alien structures allowed for some pretty intense/epic firefights with large squads but also they trivialized a bunch of the other missions (like the 36man Death Squad waiting for aliens to try and leave the alien #6 Transport Ship). The problem with this is that you either end up just swarming the enemy or only using a few soldiers (once you have proper armor). In Apocalypse you could have up to 36 soldiers in a mission and could issue commands to groups at a time (you were allowed up to six groups of six). Don’t forget that the Skyranger could hold 14 soldiers while the Avenger could hold 26. If Phoenix Point can keep this level of insanity, but with FXCom interface, it’s going to be my new favorite game In six or seven turns, lost half my troops and got an “OK” rating. A fifth soldier is killed when an alien shots from the darkness. A third soldier is killed when a forth soldier goes auto shot and kills the alien target AND his human comrade. Another soldier is caught in another window. Crossing a window, a soldier is caught in an alien blast.








Xcom long war aliens